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Post by chanpuru on Mar 7, 2009 23:29:14 GMT -5
Kuchiyose no Jutsu (Summoning Technique) [Defensive, Offensive, Supplementary] The basic form of all summoning techniques, this jutsu uses a contract, hand seals, and the user's blood to summon an animal from another dimension. As an alternative to the normal hand seals, the same contract that appears on the ground during the summoning can be drawn by hand and activated, producing the same result. The type of animal summoned is determined by the contract. The blood is used as a signature to make the contract, which can be written on a scroll or tattoo, valid. Once summoned, the animal can perform a task or help the user in battle. Fujita's contract is with Badgers.
Summons:
Chiisai Known for being excellent trackers. They constantly dig large tunnels beneath the ground to build and expand their homes while maneuvering around what is above ground to avoid disaster. Though blind, they have a heightened sense of touch. Chiisai are no bigger then a pit bull.
Sabashi A larger, more powerful version of the Chiisai, the Sabashi are the well known fighters of their kind. While not having the same speed and agility of the Chiisai, their strength, defense and multiple array of attacks makes them the best choice for combat. Sabashi can grow as large as grizzly bears while having claws which are able to shred steel to ribbons.
Summons Jutsu:
Tsuchiryuhiken Ko no Jutsu (Art of Great Earth Reading) A skill that uses no In, but enables the Badgers to read the Earth and feel things miles away from simple movements like walking to running or vibrations in the ground. It's usually used as a early warning system or a method of tracking. Because of their lack of sight, the badgers have become skilled at using this technique, able to sense vibrations from things connected to the earth, such as someone walking along trees or rooftops.
Suidou (Tunneling) Known for their tunneling and their ability to travel underground at an impressive rate. This is their main form of travel as well as their ideal form of tracking a target when needed. A Chiisai can plow and maneuver through the ground quite easily, to the point of keeping up with a shinobi having little trouble, though their tunneling lessens greatly if they're in colder climates because of the ground being hardened substaintially which is why they tend to stick to warmer areas.
Hakuna (Sand Tomb) Releasing a massive gust of sand from the quills on it's back the Sabashi will cover a vast area in a thick blanket of sand, hindering sight completely for anyone caught within it.
Funsha Doku (Poison Spray) Using the quills on their back, the Sabashi will shoot one hundred poisonous quills simultaneously at it's target over a wide range. The quills are no larger then senbon, and rather then aim for accuracy to pop their target like a pin cushion the Sabashi aim for just one quill to hopefully connect, allowing the poison to take it's toll. If a quill does enter the body, the effected person(s) will have sluggish movement and reactions for quite some time. In no way is the poison hazardous to one's health.
Ro-ru Hari Tanku (Rolling Needle Tank) Much like the Akimichi's "Spiky Human Boulder" the Sabashi curl their bodies inward, flexing their quils outward while hardening them creating a large spiky ball of pain. Because of their hardened skin combined with the spikes, they become sort of like a tank, attempting to crush anything that gets in their path.
Yô Gôkin Ki (Bewitching Steel Muscle Demon) Ninjutsu [Defensive,Supplementary] Close(0m-05m) A muscle hardening technique with chakra to soften the blows from taijutsu type attacks and blunt force trauma. Manipulating the chakra in his body to tighten and harden his muscles, Fujita is then able to withstand a ton more physical punishment then the average body, though this does not make him completely immune to physical damage. It also allows him a slight increase in the strength department for the muscles that are being affected. He can dictate his chakra into a single part of his body to lessen the blows further or spread it evenly among himself.
Hajisaru Resu (Wrestler's Monkey Grip) Taijutsu [Defensive, Offensive] Close(0m-05m) With Yô Gôkin Ki active, Fujita can increase the strength of his grip to an exceptional amount in his hands, arms, and legs. This allows Fujita after he has effectively grabbed a hold of something to overpower it physically, locking it down with tremendous pressure. Normally this is used to restrain his foe from fighting and escaping.
Onido Taisouhi (Ox Emperor Raging Demon) Taijutsu [Offensive] Close(0m-05m) Utilizing Yô Gôkin Ki's ability to strengthen the muscles in his body, Fujita will mold his chakra into either of his extremities. Once done, he can let forth a suped-up attack combined with an incredible amount of chakra behind it causing a great deal of punishment to whatever he strikes. The downside is the recovery time to use the attack again, normally needing a minute or two to recharge the batteries.
Sangeki (Strike Three) Ninjutsu [Offensive] Far Range(10m+) Forming three In Fujita can form a compacted baseball sized rock in the palm of his hand from the ground. When the appropriate time arises, he throws it toward his target with accuracy and speed of throwing a kunai. If he so chooses, Fujita can preform one more In and the baseball sized rock will begin to rapidly grow in size becoming as large as a beach ball. Getting hit with this bad boy would hurt...
Yajiru-Ato-Pi-ku (Peek-a-Boo) Taijutsu [Defensive, Offensive] Close(0m-05m) A western boxing style where the hands are placed in front of the user's face. It offers extra protection to the face and makes it easier to jab the opponent's face. Peek-a-boo boxing utilizes relaxed hands with the forearms in front of the face and the fist at nose-eye level, as opposed to the orthodox style where the hands are at chin level with the left hand slightly in front of the chin and the right hand next to the chin. Other unique features includes side to side head movements, bobbing, weaving and blind siding your opponent. The number system e.g 3-2-3-body-head-body or 3-3-2 body-body-head is drilled into the user until they are able to punch by rapid combinations which is called "bad intentions". The style allows swift neck movements as well quick duckings and the bad returning damage, usually by rising uppercuts or even rising hooks.
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